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This book is intended to serve as an overview of the ADDIE concept. Its primary rationale is to respond to the need... Read More >>
High-Tech Teaching Success! A Step-by-Step Guide to Using Innovative Technology in Your Classroom gives classroom... Read More >>
"Researchers explore the ethical fault lines of young people's new media engagement and propose a model of ""good... Read More >>
Divided into four independent, yet interrelated, parts and a concluding section, this book begins by covering literature... Read More >>
Web 2.0 is a term used to describe an apparent second generation of the World Wide Web that emphasizes collaboration... Read More >>
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental... Read More >>
It is a great pleasure to share with you the Springer LNCS proceedings of the Second World Summit on the Knowledge... Read More >>
A research anthology that focuses on how digitisation of society and school influence communities of practise, pedagogy,... Read More >>
Intelligent Collaborative e-Learning Systems and Applications is a major research theme in CSCL and CSCW research... Read More >>
The fourth publication in MSP University's bestselling Managed Services series reveals how to build, staff, and... Read More >>
Contains information on how to evaluate a library's policies and procedures, and provides suggestions to help develop... Read More >>
Collaborative Networks A Tool for Promoting Co-creation and Innovation The collaborative networks paradigm offers... Read More >>
Medicine, and particularly neuroscience, appears to offer the kind of educational quick fixes that politicians and... Read More >>
Studying Virtual Math Teams centers on detailed empirical studies of how students in small online groups make sense... Read More >>
This book constitutes the refereed proceedings of the 4th European Conference on Technology Enhanced Learning, EC-TEL... Read More >>
Written for higher education teaching and learning professionals, Learning with Digital Games provides an accessible,... Read More >>
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The digital revolution has hit education, with more and more classrooms plugged into the whole wired world. But... Read More >>
"This text addresses emerging models of design that are beginning to be used by ID types. They are based on constructivist... Read More >>
This book explains exactly how new technologies are changing the learning environment in and out of the classroom... Read More >>