Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education

Author:   Nicola Whitton (Manchester Metropolitan University, UK)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780415997744


Pages:   232
Publication Date:   08 September 2009
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education


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Overview

"Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today's students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults. Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers: A toolkit of guidelines, templates and checklists. Concrete examples of different types of game-based learning using six case studies. Examples of games that show active and experiential learning Practical examples of educational game design and development. This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining ""how to"" integrate computer games into their teaching practice. A companion website is available and provides up-to-date technological information, additional resources and further examples."

Full Product Details

Author:   Nicola Whitton (Manchester Metropolitan University, UK)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Dimensions:   Width: 15.20cm , Height: 1.80cm , Length: 22.90cm
Weight:   0.590kg
ISBN:  

9780415997744


ISBN 10:   0415997747
Pages:   232
Publication Date:   08 September 2009
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Reviews

Written from a constructivist learning perspective, Nicola Whitton has gone beyond introduction to provide us with a comprehensive, well-researched one-stop resource on learning with digital games!.It is a must read for all educational technologists, teachers and researchers in the field. --Indian Journal of Open Learning


"""Written from a constructivist learning perspective, Nicola Whitton has gone beyond introduction to provide us with a comprehensive, well-researched one-stop resource on learning with digital games!.It is a must read for all educational technologists, teachers and researchers in the field.""--Indian Journal of Open Learning"


Author Information

Nicola Whitton is a Research Fellow in the Education and Social Research Institute at Manchester Metropolitan University.

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