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12437 books were found.
Why every child needs to learn to code: the shift from “computational thinking” to computational participation.... Read More >>
First Published in 1992. Routledge is an imprint of Taylor & Francis, an informa company. Read More >>
This book constitutes the refereed proceedings of the 22nd International Conference on Collaboration and Technology,... Read More >>
This is the last book you will ever need to help you start a business. You will learn about which tools are needed... Read More >>
Offers practical knowledge and strategies for successful implementation of K-12 BYODprograms and 1:1 initiatives.... Read More >>
Evaluates the different approaches and issues faced in integrating games into computer education settings. This... Read More >>
Digital Tools for Knowledge Construction in the Secondary Grades was written for teachers who wish to gain a better... Read More >>
Assistive Technologies for People with Diverse Abilities Read More >>
Focusing on geoscience, this book applies a uniquely cross-disciplinary perspective to its examination of the relationship... Read More >>
Innovative Practices in Teaching Information Sciences and Technology Read More >>
Here is a comprehensive guide to teaching students that have been provided with iPads or other tablets in place... Read More >>
The chapters in this book are based on research papers delivered at the 8th biennial Networked Learning Conference,... Read More >>
This book constitutes the refereed proceedings of the 9th IFIP WG 12.5 International Conference on Artificial Intelligence... Read More >>
Google Classroom The Ultimate Guide to Learn Google Classroom Fast (2016 Updated User Guide, Google Guide, Google... Read More >>
First Published in 1993. Routledge is an imprint of Taylor & Francis, an informa company. Read More >>
This book highlights models for promoting interdisciplinary thinking and an appreciation for interdisciplinary understanding... Read More >>
The world of higher education is entering a new phase in its history. Now, and in the coming decades, the ubiquitous... Read More >>
This book reports on a four-year project on collaborative learning, technology enhanced learning and cooperative... Read More >>
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world... Read More >>
Games-To-Teach or Games-To-Learn Read More >>
This book provides an archival forum for researchers, academics, practitioners and industry professionals interested... Read More >>
This book aims to capture the current innovation and emerging trends of digital technologies for learning and education... Read More >>
With information retrieval a growing field of research, teaching it requires new resources. This book aims to provide... Read More >>
The International Handbook of Science Education is a two volume edition pertaining to the most significant issues... Read More >>