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12437 books were found.
There has never been a better time to position yourself online as a real estate agent, since most of your customers... Read More >>
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In this episode, Jastin and Super Cee Gee face the challenges of Cyber Bullying. This term is often used to describe... Read More >>
This book shows how video technology can be used to inform teachers’ personal practice, and provides new data and... Read More >>
With the rapid changes in the social, political, economic and technological landscape around the world, today’s... Read More >>
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. Subconscious... Read More >>
Emerging Technologies for STEAM Education Read More >>
This book describes research outcomes on domain-specific serious games. The second part of the book presents recent... Read More >>
Amazon Dot The Ultimate User Guide to Amazon Echo Dot 2nd Generation For Newbie (Amazon Echo Dot, user manual, Amazon... Read More >>
Lasse Wirz entwickelt ein E-Learning System zur Aufzeichnung universitärer Lehrveranstaltungen und untersucht mithilfe... Read More >>
This book provides an in-depth analysis of the challenges, potential and theoretical possibilities of apps and considers... Read More >>
This book is about the role and potential of using digital technology in designing teaching and learning tasks in... Read More >>
This book explores emerging pedagogical perspectives based on the design of new learning spaces supported by digital... Read More >>
This is a compilation of articles as published on the Edstech reports blog and CNNireport In the Spirit of Academia... Read More >>
"GIRLS. What's the first thing you think about? Let me guess. Probably some barbie dolls or Rapunzel in a tower... Read More >>
This book introduces state-of-the-art research on simulation and serious games for education. The major part of... Read More >>
This book constitutes the refereed proceedings of the 45th Annual Conference of the Southern African Computer Lecturers'... Read More >>
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics... Read More >>
This monograph presents the challenges, vision and context to design smart learning objects (SLOs) through Computer... Read More >>
Teachers, through their pedagogical appropriation of information and communication technology (ICT) are sometimes... Read More >>
first is an examination of how educators can design the experiences of learning, with a focus on the learner and... Read More >>
This book presents perspectives for and by teachers, school and university administrators and educational researchers... Read More >>
In this volume cultural, social and cognitive influences on the research and teaching of mathematical modelling... Read More >>