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OverviewComputer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science. Full Product DetailsAuthor: Ricardo Alexandre Peixoto de Queiros , Mário Teixeira PintoPublisher: IGI Global Imprint: IGI Global Dimensions: Width: 15.20cm , Height: 2.20cm , Length: 22.90cm Weight: 1.223kg ISBN: 9781522510345ISBN 10: 1522510346 Pages: 296 Publication Date: 30 August 2016 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationRicardo Alexandre Peixoto de Queiros, Polytechnic Institute of Porto, Portugal. Mário Teixeira Pinto, Polytechnic Institute of Porto, Portugal. Tab Content 6Author Website:Countries AvailableAll regions |