Describing and Studying Domain-Specific Serious Games

Author:   Joke Torbeyns ,  Erno Lehtinen ,  Jan Elen
Publisher:   Springer International Publishing AG
Edition:   Softcover reprint of the original 1st ed. 2015
ISBN:  

9783319373362


Pages:   259
Publication Date:   22 October 2016
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Describing and Studying Domain-Specific Serious Games


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Overview

This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.

Full Product Details

Author:   Joke Torbeyns ,  Erno Lehtinen ,  Jan Elen
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   Softcover reprint of the original 1st ed. 2015
Weight:   4.656kg
ISBN:  

9783319373362


ISBN 10:   3319373366
Pages:   259
Publication Date:   22 October 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Part 1: Game descriptions.- Chapter 1 Design of the game “Dudeman & Sidegirl: Operation clean world”, a numerical magnitude processing training.- Chapter 2 Description of the educational math game ‘Monkey Tales: the museum of Anything’.- Chapter 3 Number Navigation Game (NNG): Design principles and game description.- Chapter 4 ‘Zeldenrust’: a mathematical game-based learning environment for prevocational students.- Chapter 5 Applying motivation theory to the design of game-based learning environments.- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers.- Part 2: Empirical studies on serious games.- Chapter 7 Performance in educational math games: Is it a question of math knowledge?.- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness.- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment.- Chapter 10 Number Navigation Game experience and motivational effects.- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics.- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics.- Chapter 13 Formal and informal learning environments: Using games to support early numeracy.- Index.

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Author Information

Dr. Joke Torbeyns is a professor at KU Leuven's Center for Instructional Psychology and Technology. Prof. Dr. Erno Lehtinen is a professor at the University of Turku. Prof. Dr. Jan Elen is a professor in KU Leuven's Educational Sciences department.

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