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12437 books were found.
We are pleased to contribute to the education of the Canadian legal community with this new resource for Paralegals.... Read More >>
This is the first extensive handbook on digital games and play. It covers state of the art practice and theory on... Read More >>
Offers practical knowledge and strategies for successful implementation of K-12 BYOD programmes and 1:1 initiatives.... Read More >>
Offers practical knowledge and strategies for successful implementation of K-12 BYOD programs and 1:1 initiatives.... Read More >>
Explores the value-added nature of games for learning and the complexities involved in player experience, narrative... Read More >>
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Ths go-to resource for understanding, preparing for and adopting the ISTE Standards for Educators. This guide provides... Read More >>
A guide to ISTE's leading-edge standards that empower learners who live, work and play in a technology-infused world.... Read More >>
Teacher training outlines policies and plans that help prospective teachers acquire knowledge and skill. It also... Read More >>
Presents the latest scholarly research on the integration of digital tools for enhanced STEM-based learning environments.... Read More >>
Presents the latest scholarly information on the application of digital media among aspects of tertiary education... Read More >>
Presents the latest scholarly material on the development of e-learning programs and other technologies in university... Read More >>
Presents emerging academic perspectives on the role of higher education programs in contemporary society. Including... Read More >>
Presents the latest scholarly material on usability testing techniques and user-centred design methodologies in... Read More >>
Discusses emerging issues surrounding the administration of non-traditional education practices. Highlighting relevant... Read More >>
A Bitcoin User's Guide for Everyone Bitcoin is a groundbreaking innovation in the fields of technology and finance...... Read More >>
Language teachers’ competencies in computer-assisted language learning (CALL) are a crucial factor affecting their... Read More >>
Educational technology refers to technology that facilitates the process of learning and acquiring skill. This book... Read More >>
Learn to create and format structured content models with Adobe FrameMaker Read More >>
This book provides an overview of the design and development of learning games using examples from those created... Read More >>