Prototyping across the Disciplines: Designing Better Futures

Author:   Jennifer Roberts-Smith ,  Stan Ruecker ,  Milena Radzikowska
Publisher:   Intellect Books
ISBN:  

9781789381801


Pages:   292
Publication Date:   09 November 2021
Format:   Paperback
Availability:   Out of stock   Availability explained
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Prototyping across the Disciplines: Designing Better Futures


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Overview

Fields of study progress not by understanding more about what already exists, although that is a useful step, but by making guesses about possible better futures. The guesses consist of small forays into those futures, using strategies that are variously called learning through making, research through design, or more simply: prototyping. While traditionally associated primarily with industrial design, and more recently with software development, prototyping is now used as an important tool in areas ranging from materials engineering to landscape architecture to the digital humanities. This book collects current theories and methods of prototyping across a dozen disciplines and illustrates them through case studies of actual projects, whether in industry or the classroom.  Prototyping Across the Disciplines provides context, a theoretical framework, and a set of methodologies for interdisciplinary collaboration in design. Each chapter offers a different disciplinary perspective on prototyping and provides a case study as a point of comparison for identifying commonalities and divergences in current practices. In examining the central role of prototyping in design research, this edited collection demonstrates theoretical and methodological transferability across disciplines not typically thought to be related, including post-human design, theatre, tabletop game design, landscape architecture, and arts entrepreneurship.

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Author:   Jennifer Roberts-Smith ,  Stan Ruecker ,  Milena Radzikowska
Publisher:   Intellect Books
Imprint:   Intellect Books
ISBN:  

9781789381801


ISBN 10:   1789381800
Pages:   292
Publication Date:   09 November 2021
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

Introduction Our goals What’s ahead PART 1: QUESTIONING ASSUMPTIONS 1.1 Cosmopolitical interventions: Prototyping inter-species encounters By Pablo Hermansen and Martin Tironi 1.2 How industrial prototypes behave thru structure, function, and material By Zhabiz Shafieyoun and Gerry Derksen 1.3 To design is to pretend: Observational modeling and Analysis by children By Teresa Dobson, Ernesto Peña and Milena Radzikowska 1.4 Prototyping text analysis in the motorcycle shop By Milena Radzikowska, Alyssa Kelle and Madison Snell PART 2: PROBLEM SOLVING 2.1 Prototyping with physical-digital interactions: Conceptual models for hacking the constructed world as an inquisitive process  By Juan De La Rosa 2.2 Designing tabletop games with the use of prototypes  By Simone L. Sperhacke and Maurício M. E. S. Bernardes 2.3. Octagonal research globe for prototyping emergent immersive reality experiences By Lisa E. Mercer and William C. Bullock 2.4 Persist, pivot or punt: The role of prototyping in teams involved in a commercial arts-led innovation programme  By David Goodwin & Jill Tomasson Goodwin PART 3: DESIGNING DISRUPTION 3.1 Making and appreciating theatre: Lessons in ethical relationality and prototype expansion By Kathleen Gallagher and Scott Mealey 3.2 Prototyping and the critical practice of landscape architecture By David L. Hays 3.3 Teaching materials engineering through embodied cognition By John A. Nychka and Glenn D. Hibbard 3.4 Using prototypes to develop research questions By Stan Ruecker and Guilherme Englert Corrêa Meyer Conclusion 1. What we’ve learned 2. Final thoughts  References

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Author Information

Stan Ruecker, a scholar in information and communication design, is the Anthony J. Petullo professor of design at the University of Illinois. He has been tenured at three different universities: the University of Alberta in the MA in Humanities Computing programme; Illinois Tech in the School of Design (aka the New Bauhaus); University of Illinois School of Design. From 2013–16, he was visiting professor at UNISINOS in Brazil; since 2018, he is visiting professor at the Dalian University of Technology. Since joining the faculty at the University of Illinois, he has been appointed as affiliate professor in the Informatics Program of the iSchool and the Carle College of Medicine. Milena Radzikowska, since 2005, has collaborated on over 30 design research projects that extended anywhere from two to seven years; four of those with budgets in the millions. Her research work is transdisciplinary, marked by a passion to benefit others and informed by fifteen years on teams with researchers from over 30 different fields. She’s worked on large, medium and small, national and international projects, with undergraduate and graduate researchers, industry partners, not-for-profit agencies and scholars. Her work has been iterative and experimental – meant to challenge existing design conventions and explore unique alternatives to complex problems. Jennifer Roberts-Smith (University of Waterloo, co-applicant) is a woman-identified, cis-gendered settler scholar whose interdisciplinary research and creative practice focus on performance and digital media, with particular emphases on design, theatre, history and pedagogy. She has been instrumental in securing the place of performance-informed scholarship in the digital humanities, including in pedagogical game design and the design of justice-oriented digital pedagogical environments. As principal investigator or co-applicant on fourteen funded research projects with budgets totalling $850,000 in the last ten years (in addition to roles as collaborator), Dr Roberts-Smith has been evolving, with her collaborators, a critical feminist approach to research project management. Currently, she directs the qcollaborative and leads the Virtual Reality Development Cluster of the Digital Oral Histories for Reconciliation (DOHR) project. Her work has been supported by SSHRC, MITACS and the Canada Council for the Arts, and recognized with an Ontario Early Researcher Award and a UW Faculty of Arts Outstanding Performance Award.

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