Doing Research in Sound Design

Author:   Michael Filimowicz (Simon Fraser University, Canada)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367404895


Pages:   372
Publication Date:   24 November 2021
Format:   Paperback
Availability:   In Print   Availability explained
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Doing Research in Sound Design


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Overview

Doing Research in Sound Design gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of contributors provide an overview of cross-disciplinary inquiry into sound design that transcends discursive and practical divides. The book covers Qualitative, Quantitative and Mixed Methods inquiry. For those new to sound design research, each chapter covers specific research methods that can be utilized directly in order to begin to integrate the methodology into their practice. More experienced researchers will find the scope of topics comprehensive and rich in ideas for new lines of inquiry. Students and teachers in sound design graduate programs, industry-based R&D experts and audio professionals will find the volume to be a useful guide in developing their skills of inquiry into sound design for any particular application area.

Full Product Details

Author:   Michael Filimowicz (Simon Fraser University, Canada)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.716kg
ISBN:  

9780367404895


ISBN 10:   0367404893
Pages:   372
Publication Date:   24 November 2021
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Volume Introduction Michael Filimowicz 1. Sound Design Thinking Vincent Meelberg 2. Meaning-making and Embodied Cognition in Sound Design Research Stephen Roddy and Brian Bridges 3. Mapping Space and Time in the Soundtrack: Embodied Cognition and the Soundtrack’s Spatiotemporal Contract Adam Melvin and Brian Bridges 4. Measuring People’s Cognitive and Emotional Response: Psychophysiological Methods to Study Sound Design Emma Rodero 5. Watching and Evaluating Simultaneously: an Approach to Measure the Expressive Power of Sound Design in a Moving Picture Maximilian Kock 6. Using a Semiotic Approach to the Practice of Sound Design Leo Murray 7. Audi(o) Branding and Object Sounds in an Audio-visual Setting – the Case of the Car Nicolai Jørgensgaard Graakjær 8. Designing and Reporting Research on Sound Design and Music for Health - Methods and Frameworks for Impact Kjetil Falkenberg Hansen and Emma Frid 9. Practice-led and Interdisciplinary Research: Investigating Affective Sound Design Stuart Cunningham and Jon Weinel 10. Research-creation as a Generative Approach to Sound Design Prophecy Sun, Kate Hennessey, Kristin Carlson 11. The Soundscape Approach: New Opportunities in Sound Design Practice Ian Thompson 12. Developing a Sound Design Creative A.i. Methodology Miles Thorogood 13. Sonification Research: Overview and Emerging Topics Sandra Pauletto, Roberto Bresin 14. Sound Design in the Context of Sonification Visda Goudarzi 15. Creating and Evaluating Aesthetics in Sonification Nuria Bonet 16. Revealing Industry Culture: a Cultural Ethnographic Approach to Post-production Sound Vanessa Ament 17. Sound Design as Viewed by Sound Designers: a Questionnaire About People, Practice, and Definitions Laura Zattra, Nicolas Donin, David Fierro, Frank Pecquet, and Nicolis Misdarlis 18. Qualitative, Pragmatic, and Hermeneutic Inquiries in Electroacoustic Compositions: Selected Case Studies Maria Kallionpää 19. The Bold and the Beautiful Methods of Sound Experience Research: An Introduction to Mixing the Qualitative and Quantitative Study of the Subjective Experience of Sound and Music in Video Games Hans-Peter Gasselseder Index

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Author Information

Michael Filimowicz is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University. He has a background in computer mediated communications, audiovisual production, new media art and creative writing. His research develops new multimodal display technologies, exploring novel form factors across different application contexts including gaming, immersive exhibitions, telepresence and simulations.

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