Cinema, Games and Advertising

Author:   Mariana Fagundes Goethel
Publisher:   Our Knowledge Publishing
ISBN:  

9786208301439


Pages:   64
Publication Date:   17 November 2024
Format:   Paperback
Availability:   Available To Order   Availability explained
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Cinema, Games and Advertising


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Overview

Just like cinema, games are an audiovisual product, but with the differential of interactivity with players. As a new media, electronic games have shown themselves to have great communicational potential, and the evolution of technology has led to the need to create a promotional strategy for games. Thus, taking as a reference the audiovisual strategies for advertising films according to Vanoye and Goliot-Lété (1994), this book seeks to analyse the changes that have occurred in the strategy and audiovisual aesthetics of the trailers for the Call of Duty game franchise, from the animations to the current live-action trailers.

Full Product Details

Author:   Mariana Fagundes Goethel
Publisher:   Our Knowledge Publishing
Imprint:   Our Knowledge Publishing
Dimensions:   Width: 15.20cm , Height: 0.40cm , Length: 22.90cm
Weight:   0.104kg
ISBN:  

9786208301439


ISBN 10:   6208301432
Pages:   64
Publication Date:   17 November 2024
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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