Free Delivery Over $100
12413 books were found.
With a naturalistic stance, these chapters seek to illuminate realistic pictures of teaching and learning that are... Read More >>
"This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance,... Read More >>
This book constitutes the refereed proceedings of the 6th ECML PKDD Workshop on Advanced Analytics and Learning... Read More >>
This book is an exposition of a curriculum innovation within the complex yet fertile ground of school-based education... Read More >>
Read More >>
Highlights the importance of integrating robotics in educational practice and presents various ways for how it can... Read More >>
Discusses the skills necessary for successful technology use in education, and examines technology tools that assist... Read More >>
Discusses emerging technologies in educational contexts. The book is centred at the intersection of educational... Read More >>
Explores language with technology, focusing on the English as a Foreign Language (EFL) context and sharing with... Read More >>
A comprehensive reference source that considers all aspects of gamification and game-based learning in an educational... Read More >>
Provides an understanding of the definitions and history of online education, the uses and applications of educational... Read More >>
In order to keep pace with the changes we are seeing in schools, districts, and states on an almost daily basis,... Read More >>
Provides an overview of language teaching and instructional technology. The book offers a critical look at computer... Read More >>
This book constitutes the refereed proceedings of the 4th International Conference on Innovative Technologies and... Read More >>
"In 1971, Cynthia Solomon and Seymour Papert published Twenty Things to Do with a Computer, a revolutionary document... Read More >>
This edited volume builds upon the premise that online learning is not separate from the social and material world,... Read More >>
"""This is a comprehensive reference source that considers all aspects of gamification and game-based learning in... Read More >>