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This book comprises chapters featuring a state of the art of research on digital technology in mathematics education.... Read More >>
Collaborative innovation networks are cyberteams of motivated individuals, and are self-organizing emergent social... Read More >>
This book constitutes the refereed post-conference proceedings of the First IFIP WG 3.4 International Conference... Read More >>
This book constitutes the refereed post-conference proceedings of the IFIP TC 3 Open Conference on Computers in... Read More >>
This book constitutes the refereed proceedings of the 11th IFIP WG 11.8 World Conference on Information Security... Read More >>
This book presents a mobile technology capacity building framework that offers academics, students, and practitioners... Read More >>
Although Digital Turn can also be implemented at the classroom or national levels, most of the contributions in... Read More >>
This book aims at guiding the educators from a variety of available technologies to support learning and teaching... Read More >>
This book explores Ambient Intelligence as applied to the classroom, while especially focusing on the use of personalized... Read More >>
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This volume provides a contemporary glance at the drastically expanding field of delivering large-scale education... Read More >>
This book uses a mix of personal narratives, anecdotal evidence, and research-based findings to tell the story of... Read More >>
This book will offer ideas on how robots can be used as teachers' assistants to scaffold learning outcomes, where... Read More >>
This book compares research findings on particular topic of interactive learning to identify areas of research,... Read More >>
This book presents refereed proceedings of the First International Conference on Neural Computing for Advanced Applications,... Read More >>
""Software Testing Series - Test Strategy"" by Michael Pasono offers a deep dive into the critical aspects of developing... Read More >>
Ensayo comparativo entre la aparicion de los libros y los telefonos inteligentes en sus respectivas epocas y los... Read More >>
"Microsoft Teams 2020 Beginners Guide. Everything You Need to Know about Microsoft Teams for Business and Education.Microsoft... Read More >>
This book is written to support those who would like to touch the high ceiling of Scratch programming and to understand... Read More >>
VR should be used as a medium to help students bridge the gap between knowledge and concepts Read More >>
This book constitutes invited papers from the First International Workshop on Frontiers in Software Engineering... Read More >>
I designed this book to be a survey of basic building blocks of Information Systems, and I based it on entry-level... Read More >>