Yu-Gi-Oh! (3-in-1 Edition), Vol. 12: Includes Vols. 34, 35 & 36

Author:   Kazuki Takahashi
Publisher:   Viz Media, Subs. of Shogakukan Inc
Volume:   12
ISBN:  

9781421579351


Pages:   544
Publication Date:   16 November 2017
Recommended Age:   From 14 to 17 years
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Yu-Gi-Oh! (3-in-1 Edition), Vol. 12: Includes Vols. 34, 35 & 36


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Overview

The manga series that inspired the card game that swept the globe! Tenth-grader Yugi always had his head in some game—until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games…weird games with high stakes and high risks! In the ruins of Kul Elna, the village wherein the Millennium Items were made, Bakura prepares to complete a ritual that will unleash Necrophades…in the modern world! But if Yu-Gi-Oh changes the past, will the present change too, or is something stranger than time travel at work?

Full Product Details

Author:   Kazuki Takahashi
Publisher:   Viz Media, Subs. of Shogakukan Inc
Imprint:   Viz Media, Subs. of Shogakukan Inc
Volume:   12
Dimensions:   Width: 12.70cm , Height: 2.80cm , Length: 19.10cm
Weight:   0.365kg
ISBN:  

9781421579351


ISBN 10:   1421579359
Pages:   544
Publication Date:   16 November 2017
Recommended Age:   From 14 to 17 years
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Original Yu-Gi-Oh! creator Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded him until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and competition, together with Takahashi's weird and wonderful art, soon became enormously successful, spawning a real-world card game, video games, and six anime series (two Japanese Yu-Gi-Oh! series, Yu-Gi-Oh! GX, Yu-Gi-Oh! 5D's, Yu-Gi-Oh! Zexal, and Yu-Gi-Oh ARC-V).

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