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OverviewFull Product DetailsAuthor: James Paul GeePublisher: Palgrave Macmillan Imprint: Palgrave Macmillan Edition: 2nd Revised edition Dimensions: Width: 15.60cm , Height: 1.80cm , Length: 23.40cm Weight: 0.283kg ISBN: 9781403984531ISBN 10: 1403984530 Pages: 256 Publication Date: 26 December 2007 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviews'What Video Games Have to Teach us About Learning and Literacy is an important volume in a field that is currently growing significantly. - Ben Williamson, NESTA Futurelab '...an astoundingly insightful manifesto on teaching and learning...' - Michael Hoechsmann, McGill Journal of Education '[Gee is] a serious scholar who is taking a lead in an emerging field.' - Scott Carlson, Chronicle of Higher Education '[Gee is] one of the worlds leading educational experts.' - The Observer 'These games succeed because, according to Gee, they gradually present information that is actually needed to perform deeds.' - Norman A. Lockman, USA Today Author InformationJAMES PAUL GEE is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books. Tab Content 6Author Website:Countries AvailableAll regions |