Understanding Video Games: The Essential Introduction

Author:   Simon Egenfeldt-Nielsen (IT University of Copenhagen, Denmark) ,  Jonas Heide Smith (IT University of Copenhagen, Denmark) ,  Susana Pajares Tosca (IT University of Copenhagen, Denmark)
Publisher:   Taylor & Francis Ltd
Edition:   5th edition
ISBN:  

9781032214726


Pages:   414
Publication Date:   08 May 2024
Format:   Hardback
Availability:   In Print   Availability explained
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Understanding Video Games: The Essential Introduction


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Author:   Simon Egenfeldt-Nielsen (IT University of Copenhagen, Denmark) ,  Jonas Heide Smith (IT University of Copenhagen, Denmark) ,  Susana Pajares Tosca (IT University of Copenhagen, Denmark)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Edition:   5th edition
Weight:   0.948kg
ISBN:  

9781032214726


ISBN 10:   1032214724
Pages:   414
Publication Date:   08 May 2024
Audience:   College/higher education ,  College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Reviews

"Praise for the fourth edition:: ""Understanding Video Games: The Essential Introduction is a must-read primer for any student considering game studies. A handbook that is clear, precise, up-to-date and extremely useful for tackling video games, a cultural and technical phenomenon of great complexity and full of nuances."" -- Belen Mainer Blance, Professor and Director of the Videogames Department at University Francisco de Vitoria Praise for the third edition: ""A user-friendly, eminently readable account that has something to offer to both the neophyte and the specialist, Understanding Video Games is the text that is needed to secure a durable place for game studies in the academic curriculum."" -- Marie-Laure Ryan, author of Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media ""As the core text for my introductory games course, Understanding Video Games has remained an essential guide since its first edition. Ever attentive to the practicalities of classroom needs, this superb update presents its most complete and accessible overview of game studies yet."" -- Soraya Murray, University of California, Santa Cruz ""Understanding Video Games is an admirably comprehensive treatment of the video game industry, history, culture, and theory. This new edition remains the best general textbook I've found for teaching video games in the college classroom."" -- Alf Seegert, University of Utah"


Author Information

Simon Egenfeldt-Nielsen is CEO of Serious Games Interactive and DiBL. He has a PhD from IT-University of Copenhagen in Games and Learning. Previously he worked as an assistant professor at the Center for Computer Games Research at the IT University of Copenhagen. Jonas Heide Smith has a PhD in Games and is Head of Digital at SMK – National Gallery of Denmark where he works on digital cultural heritage. Susana Pajares Tosca is Professor of Media Studies at the University of Southern Denmark. Over the last 20 years, her research has combined aesthetic and media studies approaches to investigating the reception of digital media, with a focus on games, transmedial worlds, and Japanese media mix. She is a founding editor of the journal Gamestudies.

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