Transactions on Edutainment II

Author:   Abdennour El Rhalibi ,  Zhigeng Pan ,  Adrian David Cheok ,  Wolfgang Müller
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   2009 ed.
Volume:   5660
ISBN:  

9783642032691


Pages:   313
Publication Date:   30 July 2009
Format:   Paperback
Availability:   In Print   Availability explained
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Transactions on Edutainment II


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Overview

"With great pleasure we present the second volume of the new journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in ComputerScience,isdevotedtoresearchanddevelopmentinthe?eldofeduta- ment. Edutainment, also known as educational entertainment or entertainme- education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the increasing demands on indivi- alsforlife-longlearningandtheneedtointegratee?ectivelearningopportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The ?rst ?ve articles of this issue represent a selection of outstanding cont- butionsfromGDTW2008,the6thInternationalConferenceinGameDesignand Technology held in the UK, in November 2008. The main aims of the workshop are: (1) To provide a forum to discuss state-of-the-art games design and current and future games technology with the specialists. (2) To enable academics and researchersincomputergametechnologyandcomputerentertainmenttopresent their work during the research sessions, and to seek opportunities for collabo- tion with industry and for academic researchpartners. (3) To facilitate relati- ships and collaboration between academics promoting computer games techn- ogy courses, the UK games industry and supporting organizations. These ?ve papers cover mainly the topic of edutainment platforms or methodology: ""Co- dinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments,"" ""Networking Middleware and Online-Deployment Mechanisms for Java-Based Games,"" ""A Testbed for P2P Gaming Using Time Warp, How to Steer Characters in Group Games,"" and ""Time-Based Personalized Mobile Game Downloading. "" The next six articles represent a selection of outstanding contributions from Cyberworlds 2008 held in Hangzhou, China, in September 2008."

Full Product Details

Author:   Abdennour El Rhalibi ,  Zhigeng Pan ,  Adrian David Cheok ,  Wolfgang Müller
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   2009 ed.
Volume:   5660
Dimensions:   Width: 15.50cm , Height: 1.80cm , Length: 23.50cm
Weight:   0.504kg
ISBN:  

9783642032691


ISBN 10:   3642032699
Pages:   313
Publication Date:   30 July 2009
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Papers from GDTW 2008.- Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments.- Networking Middleware and Online-Deployment Mechanisms for Java-Based Games.- A Testbed for P2P Gaming Using Time Warp.- How to Steer Characters in Group Games.- Time-Based Personalised Mobile Game Downloading.- Papers from Cyberworlds 2008.- Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies.- Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design.- Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning.- Exploring Movie Recommendation System Using Cultural Metadata.- Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception.- HES-SPATO: An Online History Educational System Based on SCORM.- Regular Papers.- Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions.- Design Tools for Online Educational Games: Concept and Application.- Earth and Planetary System Science Game Engine.- A XML Tree Based Leveled Filtering Method and Its Application.- Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces.- Make Learning Fun with Programming Contests.- KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History.- A 3D Campus on the Internet – A Networked Mixed Reality Environment.- Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model.

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