The Virtual Ninja Manifesto: Fighting Games, Martial Arts and Gamic Orientalism

Author:   Chris Goto-Jones
Publisher:   Rowman & Littlefield International
ISBN:  

9781783489824


Pages:   172
Publication Date:   13 September 2016
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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The Virtual Ninja Manifesto: Fighting Games, Martial Arts and Gamic Orientalism


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Overview

Navigating between society's moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the martial arts, The Virtual Ninja Manifesto asks whether the figure of the 'virtual ninja' can emerge as an aspirational figure in the twenty-first century. Engaging with the literature around embodied cognition, Zen philosophy and techno-Orientalism it argues that virtual martial arts can be reconstructed as vehicles for moral cultivation and self-transformation. It argues that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. Arguing that shift from the actual dōjō to a digital dōjō represents only a change in the technological means of practice, it offers a new manifesto for gamers to signify their gaming practice. Moving beyond perennial debates about the role of violence in videogames and the manipulation of moral choices in gamic environments it explores the possibility that games promote and assess spiritual development.

Full Product Details

Author:   Chris Goto-Jones
Publisher:   Rowman & Littlefield International
Imprint:   Rowman & Littlefield International
Dimensions:   Width: 14.20cm , Height: 1.30cm , Length: 21.80cm
Weight:   0.227kg
ISBN:  

9781783489824


ISBN 10:   1783489820
Pages:   172
Publication Date:   13 September 2016
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Introduction: (Video)games and violence/1. Violence and Self-Cultivation: Embodied Orientalism/2. Digital Embodiment and the Dōjō/3. The Virtual Ninja Manifesto/4. From Techno-Orientalism to Gamic Orientalism/Conclusion: Videogames and Emancipation/Bibliography/Index

Reviews

Often misunderstood, marginalized, and mistreated, we, the gamers, train to acquire strategic thinking and analytical skills while making life-time friendship through fighting games. Goto-Jones uncovers this kind of engagement as the practice of pure discipline. This eye-opening and ground-breaking study is deeply significant to us, the gamers, revealing the connections between what we have gained through those experiences and the martial arts. As a gamer-philosopher, Professor Goto-Jones exposes the wonders of fighting games from an academic standpoint with unusual insight and passion. I completely agree that Street Fighter has made me the better person that I am today. Now kids have a legitimate reason to argue with their parents. -- Daigo Umehara, The Beast


Author Information

Chris Goto-Jones is Professor of Philosophy and Dean of Humanities at the University of Victoria.  He is also a Professorial Research Fellow of SOAS, University of London.

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