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OverviewFull Product DetailsAuthor: Dr Gabriele Aroni , Paul Bouissac (University of Toronto Canada)Publisher: Bloomsbury Publishing PLC Imprint: Bloomsbury Academic Dimensions: Width: 15.60cm , Height: 2.50cm , Length: 23.40cm Weight: 0.454kg ISBN: 9781350152311ISBN 10: 1350152315 Pages: 192 Publication Date: 06 October 2022 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsIntroduction 1. The Semiotics of Architecture 2. The Semiotics of Digital Games Spaces 3. Assassin's Creed II 4. Final Fantasy XV 5. NaissanceE Conclusions Further Research Bibliography Ludography Works of ArtReviewsThis work by Gabriele Aroni is highly significant, having implications for the ways in which virtual architectures are evolving structurally, symbolically, and aesthetically, and how video game architecture provides a framework for understanding digital ways of creating texts. Aroni looks penetratingly at the points of contact between digital and real-world architecture and art, utilizing both semiotic concepts and the theory of anticipatory play. Aroni shows that the virtual world is both a representation of the real world and an interpretation of its possibilities, extending it considerably through virtual architecture. -- Marcel Danesi, University of Toronto, Canada Aroni's writing is equally informed on architecture and video games and frequently connects the two in revealing ways. The book shows how virtual architecture is not just a setting for gameplay, but that its influence on level design communicates stories and engages the player. -- Grant Tavinor, Lincoln University, New Zealand Author InformationGabriele Aroni is Senior Lecturer in Game Arts at the School of Digital Arts of Manchester Metropolitan University, UK. Tab Content 6Author Website:Countries AvailableAll regions |