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OverviewThe purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players. Full Product DetailsAuthor: Jan H.G. KlabbersPublisher: Sense Publishers Imprint: Sense Publishers Edition: 3rd New edition Volume: 1 Dimensions: Width: 15.60cm , Height: 2.10cm , Length: 23.40cm Weight: 0.602kg ISBN: 9789087900069ISBN 10: 9087900066 Pages: 382 Publication Date: 01 January 2009 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsDr. Klabbers' work in gaming and simulation dates back to the 1960s. His third (and revised) edition of The Magic Circle: Principles of Gaming and Simulation is 20 pages shorter than his 2006 edition but the material is still the most comprehensive review of the subject by one of the field's experts-and comprehensive is probably an understatement. . . essential reading for business researchers interested in gaming and simulation to support learning and instruction. -Graziadio Business Review, Pepperdine University, Graziadio School of Management Author InformationTab Content 6Author Website:Countries AvailableAll regions |