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OverviewThe book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game. Full Product DetailsAuthor: Pieter Wouters , Herre van OostendorpPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: 1st ed. 2017 Dimensions: Width: 15.50cm , Height: 1.40cm , Length: 23.50cm Weight: 4.616kg ISBN: 9783319392967ISBN 10: 3319392964 Pages: 218 Publication Date: 29 November 2016 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsOverview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games Towards a game-based learning instructional design model focusing on integrationTwo Systems, Two Stances: A Novel Theoretical Framework for Model-Based Learning in Digital GamesAssessment and Adaptation in GamesFidelity and Multimodal InteractionsNarration-Based Techniques to Facilitate Game-Based LearningDesigning Effective Feedback Messages in Serious Games and Simulations: A Research ReviewSelf-explanations in game-based learning: from tacit to transferable knowledgeCompetition and Collaboration for Game-Based Learning: a Case StudyModeling and Worked Examples in Game-based learningReflections on Serious GamesReviewsAuthor Information"Dr. Pieter Wouters is a post-doctoral researcher at Utrecht University. Since 2011, he has been working on an international project on serious games in mathematics education, which involves research on the structure and analysis methodology for serious games. He has published articles in fifteen international journals, fourteen conference proceedings, and two book chapters. He has also acted as a reviewer for journals such as Learning and Instruction and ETR&D. Dr. Herre van Oostendorp is an associate professor of human-media interaction at the Utrecht University. He was previously a visiting professor at the International Institute of Informational Technology in Hyderabad, India. He was leader of the project ""Cognitive Learning Principles in Serious Games"" within the Dutch national GATE project. He has published articles in 70 international journals and 115 conference proceedings, edited five books, and contributed 24 chapters to various publications." Tab Content 6Author Website:Countries AvailableAll regions |