Scratch Nyuumon

Author:   Kusano Yasuhide
Publisher:   Createspace Independent Publishing Platform
ISBN:  

9781976315855


Pages:   170
Publication Date:   11 September 2017
Format:   Paperback
Availability:   In stock   Availability explained
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Scratch Nyuumon


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Overview

In this time, I adopted a lot of games such as game creation that raised the level that the sprite moves in the opposite direction of the background by moving the background, and eLearning software that can learn through the game etc. I will discuss the parabolic movement as a high school science teaching material as a shoot game to the goal of basketball and think about how to set the initial velocity in the x direction and the y direction when changing the gravitational acceleration content as a teaching material of mathematics, Content that answers the area of a polygon such as a rectangle or a triangle, contents to obtain a volume such as a cube or a triangular pyramid, contents to be gradually increased from a plain place sequentially. This book aims to help students to learn at school and to learn about programming education methods. The Scratch program incorporates the contents of the numerical calculation field, as opposed to the game program where many books move sprites and the like. As an example of numerical calculation, we have created a simple calculator that can add, subtract, subtract, multiply, calculate BMI according to numerical value input of height and weight, calculate sum and average of entered numerical values, and calculate. Furthermore, We are now asking questions about nervous breakdown games in order not to consider cooperation between sprites to think about difficult problems. Programming education for elementary school students to all students will be compulsory in order to attach problem solving ability and logical thinking ability from FY2020. With this in mind, we first learned example programming while enjoying games, etc., so that we can improve the program by exercises and make it creative and ingenuous. This book is targeted at elementary and junior high school students, parents, teachers who teach programming, and students who are trying to learn programming.

Full Product Details

Author:   Kusano Yasuhide
Publisher:   Createspace Independent Publishing Platform
Imprint:   Createspace Independent Publishing Platform
Dimensions:   Width: 17.80cm , Height: 1.10cm , Length: 25.40cm
Weight:   0.417kg
ISBN:  

9781976315855


ISBN 10:   1976315859
Pages:   170
Publication Date:   11 September 2017
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.
Language:   Japanese

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1976 Okayama University Graduate School of Engineering Graduate School of Electronics Engineering Completion 1982 Okayama Prefectural Information Processing Education Center Instructor 2003 Okayama Prefectural Tamano Kwanami High School Information Department newly established information department, after the position of information management office manager 2011 Okayama University of Science part-time lecturer, part-time lecturer at Kochi University of Technology

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