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OverviewThis book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs. Full Product DetailsAuthor: Chris BaileyPublisher: Springer Nature Switzerland AG Imprint: Springer Nature Switzerland AG Edition: 1st ed. 2021 Weight: 0.526kg ISBN: 9783030786960ISBN 10: 303078696 Pages: 382 Publication Date: 13 October 2022 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of Contents1. Welcome to banterbury.- 2. Situating the study.- 3. Exploring lived experience.- 4. PLATEAU 1.- 5. PLATEAU 2.- 6 PLATEAU 3.- 7. The Emergent Dimension of Play.ReviewsAuthor InformationChris Bailey is Senior Lecturer in Education at Sheffield Hallam University, UK. His award-winning research explores play, literacies, affective lived experience of space and place, and participatory methods in research and communication. Tab Content 6Author Website:Countries AvailableAll regions |