Rediscovering Heritage Through Technology: A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage

Author:   Dylan Seychell ,  Alexiei Dingli
Publisher:   Springer Nature Switzerland AG
Edition:   1st ed. 2020
Volume:   859
ISBN:  

9783030361099


Pages:   245
Publication Date:   14 April 2021
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Rediscovering Heritage Through Technology: A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage


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Overview

With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting.  This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens.

Full Product Details

Author:   Dylan Seychell ,  Alexiei Dingli
Publisher:   Springer Nature Switzerland AG
Imprint:   Springer Nature Switzerland AG
Edition:   1st ed. 2020
Volume:   859
Weight:   0.454kg
ISBN:  

9783030361099


ISBN 10:   3030361098
Pages:   245
Publication Date:   14 April 2021
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

An Overview of Handwritten Character Recognition Systems for Historical Documents.- Supporting Autonomous Navigation of Visually Impaired People to Experience Cultural Heritage.- A Robotic Humanoid for Information Exploration on Cultural Heritage Domain.- Using Technology and Gamification as a Means of Enhancing Users’ Experience at Cultural Heritage Sites.- Win the City Game.- Reversing Heritage Destruction through Digital Technology: The Rekrei Project.- Game-based learning research at the Danube University Krems’ Center for Applied Game Studies.- A case study into the User Experience of an application of Virtual Reality at the Saint Paul’s Catacombs, Malta.- Techniques of Filming and Audio Recording in 360-Degree Ambiences.- The Effectiveness of an Augmented Reality Guiding System in an Artum Museum.- Augmented Reality in Cultural Heritage: designing for mobile AR user experiences.

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