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OverviewWith the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting. This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens. Full Product DetailsAuthor: Dylan Seychell , Alexiei DingliPublisher: Springer Nature Switzerland AG Imprint: Springer Nature Switzerland AG Edition: 1st ed. 2020 Volume: 859 Weight: 0.454kg ISBN: 9783030361099ISBN 10: 3030361098 Pages: 245 Publication Date: 14 April 2021 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsAn Overview of Handwritten Character Recognition Systems for Historical Documents.- Supporting Autonomous Navigation of Visually Impaired People to Experience Cultural Heritage.- A Robotic Humanoid for Information Exploration on Cultural Heritage Domain.- Using Technology and Gamification as a Means of Enhancing Users’ Experience at Cultural Heritage Sites.- Win the City Game.- Reversing Heritage Destruction through Digital Technology: The Rekrei Project.- Game-based learning research at the Danube University Krems’ Center for Applied Game Studies.- A case study into the User Experience of an application of Virtual Reality at the Saint Paul’s Catacombs, Malta.- Techniques of Filming and Audio Recording in 360-Degree Ambiences.- The Effectiveness of an Augmented Reality Guiding System in an Artum Museum.- Augmented Reality in Cultural Heritage: designing for mobile AR user experiences.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |