Power Up Your Classroom: Reimagine Learning Through Gameplay

Author:   Lindsey Blass ,  Cate Tolnai
Publisher:   International Society for Technology in Education
ISBN:  

9781564847980


Pages:   136
Publication Date:   30 June 2019
Recommended Age:   From 8 to 12 years
Format:   Paperback
Availability:   In stock   Availability explained
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Power Up Your Classroom: Reimagine Learning Through Gameplay


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Overview

Learn to design learning experiences that leverage gameplay to increase motivation and engagement, while building classroom community. By the time Lindsey Blass and Cate Tolnaiundefineds paths crossed, both had taken a path from teacher to coach to central/county office roles focused on innovative learning design, all while noticing three trends that extended beyond their classrooms: students who werenundefinedt able to own and connect to their learning experience became disengaged; students and teachers alike had a general fear of failure; and teachers were perplexed at how to design learning experiences that fostered student choice and celebrated failure as an opportunity for iteration. Together, they began to ask undefined what if? What if we designed learning experiences that leveraged the power of gameplay to create more motivated learners? What if we modeled this type of learning with educators so they could experience the impact firsthand and spread the excitement and innovation in their classrooms? What if learning was fun for both students and teachers? This book: Includes visual elements that model the theme of engaging in a game with tips, hints and suggestions sprinkled throughout the chapters. Features a downloadable full-color game board that can be used in tandem with the book. Provides access to an accompanying website that offers dynamic elements and book study questions. Features the voices of experts and innovators in the fields of gamification and game-based learning. With a uniquely fun and inviting format, Power Up Your Classroom helps educators implement gamification and game-based learning in their classes to drive student engagement and learning. Audience: K-12 educators, tech coaches

Full Product Details

Author:   Lindsey Blass ,  Cate Tolnai
Publisher:   International Society for Technology in Education
Imprint:   International Society for Technology in Education
Dimensions:   Width: 17.50cm , Height: 1.20cm , Length: 22.60cm
Weight:   0.300kg
ISBN:  

9781564847980


ISBN 10:   1564847985
Pages:   136
Publication Date:   30 June 2019
Recommended Age:   From 8 to 12 years
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Lindsey Blass (@LindseyBlass1) is the personalized learning environments program manager for San Francisco Unified School District. As adjunct faculty for Krause Center for Innovation at Foothill College in Los Altos Hills, California, and a Google Certified Innovator, she’s a leader in the edtech field. Blass is a sought-after speaker on gamification and game-based learning, and is the cofounder of #PlayPD, an unconference movement that leverages the power of gameplay to engage educators in designing innovative learning experiences. She believes learning should be fun for teachers and students, and strives to create dynamic and engaging learning experiences that inspire lifelong learners. Cate Tolnai (@CateTolnai) is the director of member engagement for CUE, the ISTE affiliate in California. She has spent 10 years in K-12 classrooms and five years coaching teachers and administrators at the district and county levels. As a Google Certified Innovator and Trainer, and adjunct faculty for Krause Center for Innovation at Foothill College in Los Altos Hills, California, she supports the integration of technology and teaching across grade levels and content areas. Tolnai is the co-founder of #Sketch50, a movement to incorporate visual creativity into learning, and #ConnectedTL, a network for teacher-leaders.

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