Playable Cities: The City as a Digital Playground

Author:   Anton Nijholt
Publisher:   Springer Verlag, Singapore
Edition:   Softcover reprint of the original 1st ed. 2017
ISBN:  

9789811094880


Pages:   253
Publication Date:   29 June 2018
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Playable Cities: The City as a Digital Playground


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Overview

This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

Full Product Details

Author:   Anton Nijholt
Publisher:   Springer Verlag, Singapore
Imprint:   Springer Verlag, Singapore
Edition:   Softcover reprint of the original 1st ed. 2017
Dimensions:   Width: 15.50cm , Height: 1.40cm , Length: 23.50cm
Weight:   4.044kg
ISBN:  

9789811094880


ISBN 10:   9811094888
Pages:   253
Publication Date:   29 June 2018
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Reviews

In Playable Cities, edited by Anton Nijholt, several researchers pose ideas for 'smart cities' - developing current metropolitan hubs to allow citizens to 'playfully connect with [their] environments, and with one another, by way of environments.' ... Playable Cities contains a lot of interesting, highly descriptive information on the many facets of the research involving smart cities. ... the amount of Playable Cities contains will be helpful in leading to further research on smart cities ... . (Brian Couch, Fudan Journal of the Humanities and Social Sciences, Vol. 10, 2017)


In Playable Cities, edited by Anton Nijholt, several researchers pose ideas for `smart cities' - developing current metropolitan hubs to allow citizens to `playfully connect with [their] environments, and with one another, by way of environments.' ... Playable Cities contains a lot of interesting, highly descriptive information on the many facets of the research involving smart cities. ... the amount of Playable Cities contains will be helpful in leading to further research on smart cities ... . (Brian Couch, Fudan Journal of the Humanities and Social Sciences, Vol. 10, 2017)


Author Information

Anton Nijholt studied mathematics and computer science at the Technical University of Delft, the Netherlands and received a Ph.D. degree in theoretical computer science from the Vrije Universiteit, Amsterdam, The Netherlands, in 1980. He is a Professor of Computer Science in the Human Media Interaction group, University of Twente, Enschede, The Netherlands. He held positions at various universities in and outside The Netherlands. His main research interests are entertainment computing, multimodal interaction, affective computing, and brain–computer interfacing. He has hundreds of scientific publications, including (edited) books on the history of computing, language processing, and brain–computer interfacing. Recently he edited three books: “Playful User Interfaces”, “More Playful User Interfaces” and “Entertaining the Whole World”, all with Springer. He has been a guest-editor for Journal on Multimodal User Interfaces, International Journal of Arts and Technology, Entertainment Computing, International Journal of Creative Interfaces and Computer Graphics (IJCICG) and the Brain-Computer Interfaces journal. Presently, he is editing a section on Brain-computer Interaction and Games in a Springer Handbook on Digital Games and Entertainment. Professor Nijholt is also Specialty Chief Editor of Frontiers in Human-Media Interaction and (associate) editor of several other journals. He has also served as Program Chair and General Chair for the main international conferences on affective computing, multimodal interaction, virtual agents, and entertainment computing.

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