Mobile 3D Graphics Soc

Author:   Jeong-Ho Woo (Korea Advanced Institute of Science and Technology, Republic of Korea) ,  Ju-Ho Sohn (LG Electronics Institute of Technology, Republic of Korea) ,  Byeong-Gyu Nam (Samsung Electronics, Republic of Korea) ,  Hoi-Jun Yoo (Korea Advanced Institute of Science and Technology, Republic of Korea)
Publisher:   Wiley-IEEE Press
ISBN:  

9781282687974


Pages:   342
Publication Date:   01 January 2010
Format:   Electronic book text
Availability:   In stock   Availability explained
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Mobile 3D Graphics Soc


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Overview

The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems

As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.

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Author:   Jeong-Ho Woo (Korea Advanced Institute of Science and Technology, Republic of Korea) ,  Ju-Ho Sohn (LG Electronics Institute of Technology, Republic of Korea) ,  Byeong-Gyu Nam (Samsung Electronics, Republic of Korea) ,  Hoi-Jun Yoo (Korea Advanced Institute of Science and Technology, Republic of Korea)
Publisher:   Wiley-IEEE Press
Imprint:   Wiley-IEEE Press
ISBN:  

9781282687974


ISBN 10:   1282687972
Pages:   342
Publication Date:   01 January 2010
Audience:   General/trade ,  General
Format:   Electronic book text
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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