|
|
|||
|
||||
OverviewBuilding electronic projects that interact with the physical world is good fun. But when the devices you've built start to talk to each other, things really get interesting. The workbenches of hobbyists, hackers, and makers have become overrun with microcontrollers -- computers-on-a-chip that power homebrewed video games, robots, toys, and more. In Making Things Talk, author Tom Igoe shows how to make these gadgets communicate. Whether you need to plug some home sensors to the Internet or create a device that can interact wirelessly with other creations, this book shows you exactly what you need. The projects in this book are powerful yet inexpensive to build. You'll become familiar with the Arduino open source electronics prototyping platform, as well as networking hardware such as Ethernet, Wi-Fi, Zigbee, and Bluetooth. Get instructions for more than two-dozen simple projects, and then customize them with your own designs. * Get an overview of the key concepts you need to work with microcontrollers, including basic electronics, programming, and networking concepts * Make your own game controllers that communicate over a network * Use ZigBee, Bluetooth, Infrared, and plain old radio to transmit sensor data wirelessly * Write programs to send data across the Internet based on physical activity in your home, office, or backyard Full Product DetailsAuthor: Tom IgoePublisher: O'Reilly Media Imprint: Make Community, LLC Edition: 2nd Revised edition Dimensions: Width: 20.30cm , Height: 3.20cm , Length: 24.80cm Weight: 1.125kg ISBN: 9781449392437ISBN 10: 1449392431 Pages: 496 Publication Date: 25 October 2011 Audience: General/trade , General Format: Paperback Publisher's Status: Out of Print Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsAuthor InformationTom Igoe teaches courses in physical computing and networking, exploring ways to allow digital technologies to sense and respond to a wider range of human physical expression. Coming from a background in theatre, his work centers on physical interaction related to live performance and public space. Along with Dan O'Sullivan, he co-authored the book Physical Computing: Sensing and Controlling the Physical World with Computers, which has been adopted by numerous digital art and design programs around the world. Projects include a series of networked banquet table centerpieces and musical instruments; an email clock; and a series of interactive dioramas, created in collaboration with M.R. Petit. He has consulted for The American Museum of the Moving Image, EAR Studio, Diller + Scofidio Architects, Eos Orchestra, and others. He has achieved his dream of working with monkeys, and seeks a new improbable goal. Tab Content 6Author Website:Countries AvailableAll regions |