Making Puzzle Browser Games: Creating ""JigSaw & Slider"" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x

Author:   Stephen Gose
Publisher:   Independently Published
Volume:   14
ISBN:  

9798642031452


Pages:   190
Publication Date:   01 May 2018
Format:   Paperback
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $105.57 Quantity:  
Add to Cart

Share |

Making Puzzle Browser Games: Creating ""JigSaw & Slider"" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x


Add your own review!

Overview

Discover how to create online ""Puzzle"" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different ""JigSaw & Slider"" Puzzle games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in the purchased book.I would like to guide you in creating several types of ""Puzzle"" game mechanics using an innovative approach with Phaser III. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional ""Puzzle"" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: - Use either the Phaser JS Gaming Framework either v2.x.x or v3.16+.- How to integrate ""Puzzle"" game mechanics into other game genres such as Detective adventure and spy stories!- Use your game as a ""Progressive Web Application"" or ""Single Page Web Application"" for any device.- Analyze current business demand for this game's genre, how and where to deploy it.- Automatically generate various game board features.If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

Full Product Details

Author:   Stephen Gose
Publisher:   Independently Published
Imprint:   Independently Published
Volume:   14
Dimensions:   Width: 21.60cm , Height: 1.20cm , Length: 28.00cm
Weight:   0.621kg
ISBN:  

9798642031452


Pages:   190
Publication Date:   01 May 2018
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Reviews

Author Information

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

Aorrng

Shopping Cart
Your cart is empty
Shopping cart
Mailing List