Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Author:   P. Lacasa ,  Kenneth A. Loparo
Publisher:   Palgrave Macmillan
ISBN:  

9781137312044


Pages:   274
Publication Date:   20 September 2013
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $169.00 Quantity:  
Add to Cart

Share |

Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools


Add your own review!

Overview

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Full Product Details

Author:   P. Lacasa ,  Kenneth A. Loparo
Publisher:   Palgrave Macmillan
Imprint:   Palgrave Macmillan
Dimensions:   Width: 14.00cm , Height: 1.90cm , Length: 21.60cm
Weight:   4.876kg
ISBN:  

9781137312044


ISBN 10:   1137312041
Pages:   274
Publication Date:   20 September 2013
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

Praise to come.


Author Information

Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

Aorrng

Shopping Cart
Your cart is empty
Shopping cart
Mailing List