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OverviewPacked with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills. Full Product DetailsAuthor: P. Lacasa , Kenneth A. LoparoPublisher: Palgrave Macmillan Imprint: Palgrave Macmillan Edition: 1st ed. 2013 Dimensions: Width: 14.00cm , Height: 1.70cm , Length: 21.60cm Weight: 3.891kg ISBN: 9781349457120ISBN 10: 1349457124 Pages: 274 Publication Date: 20 September 2013 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsPraise to come. Author InformationAuthor Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain. Tab Content 6Author Website:Countries AvailableAll regions |