Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Author:   P. Lacasa ,  Kenneth A. Loparo
Publisher:   Palgrave Macmillan
Edition:   1st ed. 2013
ISBN:  

9781349457120


Pages:   274
Publication Date:   20 September 2013
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools


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Overview

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Full Product Details

Author:   P. Lacasa ,  Kenneth A. Loparo
Publisher:   Palgrave Macmillan
Imprint:   Palgrave Macmillan
Edition:   1st ed. 2013
Dimensions:   Width: 14.00cm , Height: 1.70cm , Length: 21.60cm
Weight:   3.891kg
ISBN:  

9781349457120


ISBN 10:   1349457124
Pages:   274
Publication Date:   20 September 2013
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Author Information

Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.

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