Introduction to Visual Effects: A Computational Approach

Author:   Bruno Madeira (Military Institute of Engineering) ,  Luiz Velho (Institute of Pure and Applied Mathematics, Rio de Janeiro, Brazil)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032072302


Pages:   228
Publication Date:   06 December 2022
Format:   Hardback
Availability:   In Print   Availability explained
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Introduction to Visual Effects: A Computational Approach


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Overview

Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of visual effects, incorporating both computer vision and graphics. The book also provides the readers with the source code to a library, enabling them to follow the chapters directly and build up a complete visual effects platform. The book covers the basic approaches to camera pose estimation, global illumination, and image-based lighting, and includes chapters on the virtual camera, optimization and computer vision, path tracing and many more. Key features include: Introduction to projective geometry, image-based lighting (IBL), global illumination solved by the Monte Carlo method (Pathtracing), an explanation of a set of optimization methods, and the techniques used for calibrating one, two, and many cameras, including how to use the RANSAC algorithm in order to make the process robust, and providing code to be implemented using the Gnu Scientific Library. C/C++ code using the OpenCV library, to be used in the process of tracking points on a movie (an important step for the matchmove process), and in the construction of modeling tools for visual effects. A simple model of the Bidirectional Reflectance Distribution Function (BRDF) of surfaces and the differential rendering method, allowing the reader to generate consistent shadows, supported by a code that can be used in combination with a software like Luminance HDR.

Full Product Details

Author:   Bruno Madeira (Military Institute of Engineering) ,  Luiz Velho (Institute of Pure and Applied Mathematics, Rio de Janeiro, Brazil)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.660kg
ISBN:  

9781032072302


ISBN 10:   103207230
Pages:   228
Publication Date:   06 December 2022
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Introduction. 2. Virtual Camera. 3. Optimization Tools. 4. Estimating one camera. 5. Estimating two cameras. 6. Feature Tracking. 7. Estimating many cameras. 8. Modeling Tool. 9. Light Transport and Monte Carlo. 10. Image Based Lighting.

Reviews

""The Introduction to Visual Effects: A Computational Approach offers a clear, engaging and well-researched account of fundamental principles that have been used to give life to incredible storytelling for many generations. It is the best reference I have found for academics, studios and enthusiasts alike."" - Matteo Moriconi, Director of VFXRio.


The Introduction to Visual Effects: A Computational Approach offers a clear, engaging and well-researched account of fundamental principles that have been used to give life to incredible storytelling for many generations. It is the best reference I have found for academics, studios and enthusiasts alike. - Matteo Moriconi, Director of VFXRio.


Author Information

Bruno Madeira is a computer engineer from the Military Institute of Engineering (IME). He received his master's and DSc degrees in mathematics with emphasis on computer graphics and vision at IMPA. He has more than 15 years of experience teaching computer graphics at IME and is a member of the Simulators Group at CTEx, Brazil. Luiz Velho is a senior researcher, professor, and a VISGRAF Laboratory leading scientist at the National Institute for Pure and Applied Mathematics (IMPA), Brazil. His academic background includes a BE in industrial design from ESDI-UERJ, an MS in computer graphics from MIT Media Lab, and a PhD in computer science from the University of Toronto. His experience in computational media spans the fields of modeling, rendering, imaging, and animation.

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