Innovative Technologies and Learning: 5th International Conference, ICITL 2022, Virtual Event, August 29–31, 2022, Proceedings

Author:   Yueh-Min Huang ,  Shu-Chen Cheng ,  João Barroso ,  Frode Eika Sandnes
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2022
Volume:   13449
ISBN:  

9783031152726


Pages:   524
Publication Date:   26 August 2022
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Innovative Technologies and Learning: 5th International Conference, ICITL 2022, Virtual Event, August 29–31, 2022, Proceedings


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Overview

This book constitutes the refereed proceedings of the 5th International Conference on Innovative Technologies and Learning, ICITL 2022, held in Porto, Portugal, in August 2022. The 53 full papers presented together with 3 short papers were carefully reviewed and selected from 123 submissions. ICITL focuses on artificial intelligence in education, VR/AR/MR/XR in education, design and framework of learning systems, pedagogies to innovative technologies and learning, application and design of innovative learning.

Full Product Details

Author:   Yueh-Min Huang ,  Shu-Chen Cheng ,  João Barroso ,  Frode Eika Sandnes
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2022
Volume:   13449
Weight:   0.825kg
ISBN:  

9783031152726


ISBN 10:   3031152727
Pages:   524
Publication Date:   26 August 2022
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Developing a Game-Based Speech Recognition System to Facilitate Oral Training Performance for Hearing Loss Children.- Combining deep learning and computer vision techniques for automatic analysis of the learning process in STEM education Computer-assisted instruction.- Automatic Topic-based Lecture Video Segmentation.- Exploring the Relationship Between Learning Achievement and Discussion Records in Remote Maker Activities.- A Semi-Systematic Literature Review of Holoportation in Education: The Potential of Immersive Technology.- Interactive learning environments.- Designing STEM Learning Activity Based on Virtual Reality.- Using Immersive Virtual Reality to Explore the Learning Performance and Cognitive Load of Students in STEAM Electronic Circuits Learning.- The Application of Mind Map and Cooperative Learning Teaching Method on the Machining Technology Course.- A Pilot Study on Maker Spirit-PBL Innovation and Entrepreneurship Course Design and Effect Evaluation.- Collaborative learning.- Learning management systems.- Distance learning E-learning.- Computing education.- Computational thinking.- Computer engineering education.- Information technology education.- Information science education.- Computational science and engineering education.- Student assessment.- K-12 education.- Informal education.- Computer supported cooperative work.- Intelligent agents.

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