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OverviewAfter stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Go players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association? Full Product DetailsAuthor: Yumi Hotta , Takeshi ObataPublisher: Viz Media, Subs. of Shogakukan Inc Imprint: Viz Media, Subs. of Shogakukan Inc Volume: 20 Dimensions: Width: 12.70cm , Height: 1.80cm , Length: 19.10cm Weight: 0.200kg ISBN: 9781421528250ISBN 10: 1421528258 Pages: 208 Publication Date: 17 May 2018 Recommended Age: From 10 to 13 years Audience: General/trade , General Format: Paperback Publisher's Status: Out of Stock Indefinitely Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsAuthor InformationTakeshi Obata was born in 1969 in Niigata, Japan, and first achieved international recognition as the artist of the wildly popular Shonen Jump title Hikaru no Go, which won the 2003 Tezuka Osamu Cultural Prize: Shinsei ""New Hope"" Award and the 2000 Shogakukan Manga Award. He went on to illustrate the smash hit Death Note as well as the hugely successful manga Bakuman and All You Need Is Kill. Tab Content 6Author Website:Countries AvailableAll regions |