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OverviewAfter stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...? Full Product DetailsAuthor: Yumi Hotta , Takeshi ObataPublisher: Viz Media, Subs. of Shogakukan Inc Imprint: Viz Media, Subs. of Shogakukan Inc Volume: 16 Dimensions: Width: 12.70cm , Height: 2.00cm , Length: 19.10cm Weight: 0.168kg ISBN: 9781421525846ISBN 10: 1421525844 Pages: 200 Publication Date: 17 May 2018 Recommended Age: From 10 to 13 years Audience: General/trade , General Format: Paperback Publisher's Status: Out of Stock Indefinitely Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsAuthor InformationTakeshi Obata was born in 1969 in Niigata, Japan, and first achieved international recognition as the artist of the wildly popular Shonen Jump title Hikaru no Go, which won the 2003 Tezuka Osamu Cultural Prize: Shinsei ""New Hope"" Award and the 2000 Shogakukan Manga Award. He went on to illustrate the smash hit Death Note as well as the hugely successful manga Bakuman and All You Need Is Kill. Tab Content 6Author Website:Countries AvailableAll regions |