Hex: The Full Story

Author:   Ryan B. Hayward (University of Alberta) ,  Bjarne Toft (University of Southern Copenhangen)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367144227


Pages:   298
Publication Date:   29 January 2019
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Hex: The Full Story


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Overview

Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside... Features New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more Dozens of new puzzles and solutions Study guide for Hex players Supplemenetary text for a course in game theory, discrete math, computer science, or science history

Full Product Details

Author:   Ryan B. Hayward (University of Alberta) ,  Bjarne Toft (University of Southern Copenhangen)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.484kg
ISBN:  

9780367144227


ISBN 10:   0367144220
Pages:   298
Publication Date:   29 January 2019
Audience:   General/trade ,  Professional and scholarly ,  General ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Birth. 2. Preparing to launch. 3. Polygon in Politiken. 5. The Polygon puzzlist. 6. Rebirth. 7. More games, and machines. 8. Hex goes global. 9 Is Hex easy? 10. Hex theory. 11. Rex theory. 12. The quest for strategies. 13. The rise of the bots. 14. Epilogue, Chronology. Appendices.

Reviews

Click here to see a review of the book, along with some Hex puzzles set by Oliver Roeder of FiveThirtyEight. . . . this is not a mathematics textbook, and people who are not terribly interested in mathematical proofs and reasoning will still find much of interest here. In addition to discussing some of the mathematics behind the game, for example, the book also addresses at great length the history of Hex[. . .]. In addition to tracing the history of Hex, the authors also include lots of actual puzzles, with solutions, and discuss at length aspects of Hex strategy. Games that are related to Hex, such as Bridg-It and Rex (also known as reverse Hex ), are also discussed. [. . .] Because of its mathematical content, instructors of courses in subjects like game theory or discrete mathematics might want to flip through it as a potential source of lecture material. People interested in the history of mathematics might find some of the biographical and historical detail here interesting. And of course anybody who enjoys the game of Hex will find much of here interest as well. It's a fun book. -Mark Hunacek, MAA Reviews


Click here to see a review of the book, along with some Hex puzzles set by Oliver Roeder of FiveThirtyEight.


Author Information

Ryan B. Hayward is Professor of Computer Science at the University of Alberta, Canada. Bjarne Toft is Professor Emeritus at the Univeristy of Southern Denmark.

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