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OverviewGaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries. Full Product DetailsAuthor: Donna Russell , James M. LaffeyPublisher: Idea Group,U.S. Imprint: Idea Group,U.S. Dimensions: Width: 15.20cm , Height: 3.80cm , Length: 22.90cm Weight: 1.959kg ISBN: 9781466696297ISBN 10: 146669629 Pages: 654 Publication Date: 30 October 2015 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationDonna Russell, Walden University, USA. James M. Laffey, University of Missouri at Columbia, USA. Tab Content 6Author Website:Countries AvailableAll regions |