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OverviewFull Product DetailsAuthor: Jeremiah McCall (Secondary Teacher, Cincinnati Country Day School, USA)Publisher: Taylor & Francis Ltd Imprint: Routledge Dimensions: Width: 15.20cm , Height: 1.50cm , Length: 22.90cm Weight: 0.560kg ISBN: 9780415887595ISBN 10: 0415887593 Pages: 216 Publication Date: 16 May 2011 Audience: College/higher education , General/trade , Tertiary & Higher Education , General Format: Hardback Publisher's Status: Out of Print Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsWhy Play Historical Simulation Games: Making the Case to Administrators, Parents, Colleagues, and Students What Makes a Valid Simulation Game? Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content Instructional Strategies Putting it all together: Learning Exercises, Assessments, and Sample Lesson PlansReviewsGaming the Past makes a compelling case that computer-based historical simulation games are a legitimate and important curriculum resource for 21st-century learning that goes beyond hipness or novelty to foster the rich and rigorous critical analysis, interpretation, and synthesis skills that are so fundamental to a robust democracy. For the unsure and convinced history teacher or teacher educator, this is a worthwhile read and handy guide. -The History Teacher One of the most comprehensive resources I have found. Whether providing a rationale for parents and administrators to actual lesson plans, this book is 'one stop shopping' for digital game use in the social studies classroom. --Phillip J. VanFossen, James F. Ackerman Professor of Social Studies Education and Director, Ackerman Center for Democratic Citizenship, College of Education, Purdue University Jeremiah McCall provides a compelling argument for integrating historical simulations in the secondary history classroom. The reader will come away with a true appreciation and understanding of why simulation games are efficacious pedagogical strategies/technologies for teaching students. --D. Antonio Cantu, Professor and Chair of Teacher Education, Bradley University Gaming the Past is a model example of reflective research, makes enormous contributions to the field, and makes an exceptional text for education courses with pre and in service teachers. -Teachers College Record One of the most comprehensive resources I have found. Whether providing a rationale for parents and administrators to actual lesson plans, this book is 'one stop shopping' for digital game use in the social studies classroom. --Phillip J. VanFossen, James F. Ackerman Professor of Social Studies Education and Director, Ackerman Center for Democratic Citizenship, College of Education, Purdue University Jeremiah McCall provides a compelling argument for integrating historical simulations in the secondary history classroom. The reader will come away with a true appreciation and understanding of why simulation games are efficacious pedagogical strategies/technologies for teaching students. --D. Antonio CantA', Professor and Chair of Teacher Education, Bradley University Gaming the Past is a model example of reflective research, makes enormous contributions to the field, and makes an exceptional text for education courses with pre and in service teachers. --Teachers College Record One of the most comprehensive resources I have found. Whether providing a rationale for parents and administrators to actual lesson plans, this book is 'one stop shopping' for digital game use in the social studies classroom. --Phillip J. VanFossen, James F. Ackerman Professor of Social Studies Education and Director, Ackerman Center for Democratic Citizenship, College of Education, Purdue University Jeremiah McCall provides a compelling argument for integrating historical simulations in the secondary history classroom. The reader will come away with a true appreciation and understanding of why simulation games are efficacious pedagogical strategies/technologies for teaching students. --D. Antonio CantA', Professor and Chair of Teacher Education, Bradley University, Peoria, Illinois ""One of the most comprehensive resources I have found. Whether providing a rationale for parents and administrators to actual lesson plans, this book is 'one stop shopping' for digital game use in the social studies classroom."" --Phillip J. VanFossen, James F. Ackerman Professor of Social Studies Education and Director, Ackerman Center for Democratic Citizenship, College of Education, Purdue University ""Jeremiah McCall provides a compelling argument for integrating historical simulations in the secondary history classroom. The reader will come away with a true appreciation and understanding of why simulation games are efficacious pedagogical strategies/technologies for teaching students."" --D. Antonio CantA', Professor and Chair of Teacher Education, Bradley University Author InformationJeremiah McCall, Ph.D, teaches secondary history at Cincinnati Country Day School. He has been involved in the study and use of simulation games in history education for nearly a decade and is a frequent presenter on the topic at teaching conferences including Education Arcade and Games and Learning Society. Tab Content 6Author Website:Countries AvailableAll regions |
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