Gaming the Past: Using Video Games to Teach Secondary History

Author:   Jeremiah McCall (Secondary Teacher, Cincinnati Country Day School, USA)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780415887595


Pages:   216
Publication Date:   16 May 2011
Format:   Hardback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $330.00 Quantity:  
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Gaming the Past: Using Video Games to Teach Secondary History


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Full Product Details

Author:   Jeremiah McCall (Secondary Teacher, Cincinnati Country Day School, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Dimensions:   Width: 15.20cm , Height: 1.50cm , Length: 22.90cm
Weight:   0.560kg
ISBN:  

9780415887595


ISBN 10:   0415887593
Pages:   216
Publication Date:   16 May 2011
Audience:   College/higher education ,  General/trade ,  Tertiary & Higher Education ,  General
Format:   Hardback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Why Play Historical Simulation Games: Making the Case to Administrators, Parents, Colleagues, and Students What Makes a Valid Simulation Game? Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content Instructional Strategies Putting it all together: Learning Exercises, Assessments, and Sample Lesson Plans

Reviews

Gaming the Past makes a compelling case that computer-based historical simulation games are a legitimate and important curriculum resource for 21st-century learning that goes beyond hipness or novelty to foster the rich and rigorous critical analysis, interpretation, and synthesis skills that are so fundamental to a robust democracy. For the unsure and convinced history teacher or teacher educator, this is a worthwhile read and handy guide. -The History Teacher One of the most comprehensive resources I have found. Whether providing a rationale for parents and administrators to actual lesson plans, this book is 'one stop shopping' for digital game use in the social studies classroom. --Phillip J. VanFossen, James F. Ackerman Professor of Social Studies Education and Director, Ackerman Center for Democratic Citizenship, College of Education, Purdue University Jeremiah McCall provides a compelling argument for integrating historical simulations in the secondary history classroom. The reader will come away with a true appreciation and understanding of why simulation games are efficacious pedagogical strategies/technologies for teaching students. --D. Antonio Cantu, Professor and Chair of Teacher Education, Bradley University Gaming the Past is a model example of reflective research, makes enormous contributions to the field, and makes an exceptional text for education courses with pre and in service teachers. -Teachers College Record


One of the most comprehensive resources I have found. Whether providing a rationale for parents and administrators to actual lesson plans, this book is 'one stop shopping' for digital game use in the social studies classroom. --Phillip J. VanFossen, James F. Ackerman Professor of Social Studies Education and Director, Ackerman Center for Democratic Citizenship, College of Education, Purdue University Jeremiah McCall provides a compelling argument for integrating historical simulations in the secondary history classroom. The reader will come away with a true appreciation and understanding of why simulation games are efficacious pedagogical strategies/technologies for teaching students. --D. Antonio CantA', Professor and Chair of Teacher Education, Bradley University Gaming the Past is a model example of reflective research, makes enormous contributions to the field, and makes an exceptional text for education courses with pre and in service teachers. --Teachers College Record


One of the most comprehensive resources I have found. Whether providing a rationale for parents and administrators to actual lesson plans, this book is 'one stop shopping' for digital game use in the social studies classroom. --Phillip J. VanFossen, James F. Ackerman Professor of Social Studies Education and Director, Ackerman Center for Democratic Citizenship, College of Education, Purdue University Jeremiah McCall provides a compelling argument for integrating historical simulations in the secondary history classroom. The reader will come away with a true appreciation and understanding of why simulation games are efficacious pedagogical strategies/technologies for teaching students. --D. Antonio CantA', Professor and Chair of Teacher Education, Bradley University, Peoria, Illinois


""One of the most comprehensive resources I have found. Whether providing a rationale for parents and administrators to actual lesson plans, this book is 'one stop shopping' for digital game use in the social studies classroom."" --Phillip J. VanFossen, James F. Ackerman Professor of Social Studies Education and Director, Ackerman Center for Democratic Citizenship, College of Education, Purdue University ""Jeremiah McCall provides a compelling argument for integrating historical simulations in the secondary history classroom. The reader will come away with a true appreciation and understanding of why simulation games are efficacious pedagogical strategies/technologies for teaching students."" --D. Antonio CantA', Professor and Chair of Teacher Education, Bradley University


Author Information

Jeremiah McCall, Ph.D, teaches secondary history at Cincinnati Country Day School. He has been involved in the study and use of simulation games in history education for nearly a decade and is a frequent presenter on the topic at teaching conferences including Education Arcade and Games and Learning Society.

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