Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Author:   Youngkyun Baek
Publisher:   IGI Global
ISBN:  

9781615207138


Pages:   360
Publication Date:   30 May 2010
Format:   Hardback
Availability:   In Print   Availability explained
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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study


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Overview

As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

Full Product Details

Author:   Youngkyun Baek
Publisher:   IGI Global
Imprint:   Information Science Reference
Dimensions:   Width: 21.60cm , Height: 2.00cm , Length: 28.00cm
Weight:   1.160kg
ISBN:  

9781615207138


ISBN 10:   1615207139
Pages:   360
Publication Date:   30 May 2010
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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