|
|
|||
|
||||
OverviewAs part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning. Full Product DetailsAuthor: Youngkyun BaekPublisher: IGI Global Imprint: Information Science Reference Dimensions: Width: 21.60cm , Height: 2.00cm , Length: 28.00cm Weight: 1.160kg ISBN: 9781615207138ISBN 10: 1615207139 Pages: 360 Publication Date: 30 May 2010 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |