Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition

Author:   Colin Lankshear ,  Michele Knobel ,  Matthew Farber
Publisher:   Peter Lang Publishing Inc
Edition:   New edition
Volume:   77
ISBN:  

9781433135026


Pages:   348
Publication Date:   06 April 2017
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition


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Full Product Details

Author:   Colin Lankshear ,  Michele Knobel ,  Matthew Farber
Publisher:   Peter Lang Publishing Inc
Imprint:   Peter Lang Publishing Inc
Edition:   New edition
Volume:   77
Dimensions:   Width: 15.00cm , Height: 2.30cm , Length: 22.50cm
Weight:   0.520kg
ISBN:  

9781433135026


ISBN 10:   1433135027
Pages:   348
Publication Date:   06 April 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Greg Toppo: Foreword – Acknowledgments – Introduction – Games for Learning – What Are Games? – Player Types and Motivation – Balanced Design Digital Games – Platforms with Learning Games – Play and Learning – Puzzles, Games, and Digital Toys – Teaching with Minecraft – Game Labs – Multiplayer Learning – Gamification – The Teacher as Designer – The Student as Designer – Making Digital Games – Geeking Out and Earning Badges – Games to Change the World – References – Index.

Reviews

The world of games in education is vast. Matthew Farber is a clear-eyed guide to lands both familiar and foreign, and Gamify Your Classroom is a combined atlas and encyclopedia of game-based learning. This book is valuable for teachers, school leaders, and scholars. No matter what your destination in game-based learning, Farber can help you navigate like a native. -Barry Fishman, Professor, University of Michigan Matthew Farber's Gamify Your Classroom is the definitive guide to game-based learning. Whether you are dipping your toes in the pool or swimming in the deep end, this book is a rich resource. He has left no stone unturned as he provides background of game theory, history of the game industry (commercial and educational) and a tremendous practical overview of what is happening in the game-based learning space. The book is an easy read and demonstrates that he is a walking encyclopedia on the topic. I am truly amazed at the fact that Farber clearly connected with everyone in the field, and ties the work together beautifully. -Steve Isaacs, Middle School Teacher of Video Game Design and Development Matthew Farber's voice rings with authenticity-he's a real teacher, in a real classroom, who is passionate about working with young people. He is a true practitioner of what he presents, but he also is able to float above his school to offer us a comprehensive, bird's eye view of the complicated and often contradictory field of games and learning. It is a gift for all of us to have a teacher's voice as part of the literature and research in this field. In this book, Farber has done what games and play have the power to do-raise big questions, investigate different perspectives and stories, explore challenges, and allow us to emerge from the experience full of joyous curiosity and inspired to learn more. -Rebecca Rufo-Tepper, Director of Programs, Institute of Play


-Walk into Matthew Farber's middle school classroom and you'll meet students who consider themselves beta testers of innovative learning experiences. You'll see an inspired teacher who understands how to combine cutting-edge game mechanics with instructional strategies like project-based learning. I haven't had the pleasure of that classroom visit just yet, but reading 'Gamify Your Classroom' is the next best thing. Farber, as author, shares his own journey into understanding the power of games for learning. He invites readers along as he interviews experts and learns from those on the frontiers of this exciting space. Then he brings us back to the magic circle of the classroom, where games create teachable moments for engaged, inspired learners.- (Suzie Boss, Author of 'Bringing Innovation to School'; national faculty member, Buck Institute for Education) -'Gamify Your Classroom' is a clear-headed dissection of the semantic muddle and self-serving hype surrounding game-based learning and gamification. Meticulously researched and featuring insights from a host of educators and game designers, as well as his own enthusiastic adventures in the classroom, Matthew Farber's book is an impressive primer, revealing what works and what doesn't out here on education's exciting new frontier.- (Lee Sheldon, Author of 'The Multiplayer Classroom'; Associate Professor in the Department of Communication and Media Games and Simulation Arts and Sciences at Rensselaer Polytechnic Institute)


Author Information

Matthew Farber, EdD is a social studies teacher at Valleyview Middle School in Denville, New Jersey. He is also an adjunct instructor, Edutopia blogger, and cohost on Ed Got Game on the BAM Radio Network. Dr. Farber was a recipient of a Geraldine R. Dodge Teacher Fellowship, a Woodrow Wilson HistoryQuest Fellowship, and is a Certified BrainPOP Educator. He lives in New Jersey with his wife, Laura, son, Spencer, and playful Weimaraner dog, Lizzie. To learn more, visit: MatthewFarber.com.

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