|
|
|||
|
||||
OverviewThis volume is the first reader on videogames and learning of its kind. Covering game design, game culture, and games as 21st century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers, and writers in the emerging field of games and learning including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin, and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. Full Product DetailsAuthor: Constance Steinkuehler (University of Wisconsin-Madison) , Kurt Squire (University of Wisconsin Madison) , Sasha Barab (University of Wisconsin Madison)Publisher: Cambridge University Press Imprint: Cambridge University Press ISBN: 9781139518222ISBN 10: 1139518224 Pages: 490 Publication Date: 14 May 2014 Audience: General/trade , General Format: Electronic book text Publisher's Status: Active Availability: In stock We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |