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Overview"Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere - on Web sites, in stores, streamed to the desktop, on television - they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs. """"Games and Simulations in Online Learning: Research and Development Frameworks"""" examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources." Full Product DetailsAuthor: David Gibson , Clark Aldrich , Marc PrenskyPublisher: IGI Global Imprint: Information Science Publishing Dimensions: Width: 17.80cm , Height: 2.30cm , Length: 25.40cm Weight: 0.967kg ISBN: 9781599043043ISBN 10: 1599043041 Pages: 420 Publication Date: 30 September 2006 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |