Game Development with GameMaker: A Primer on Game Development and Design

Author:   Sebastiano M. Cossu
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   Second Edition
ISBN:  

9798868808784


Pages:   563
Publication Date:   16 October 2024
Format:   Paperback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Game Development with GameMaker: A Primer on Game Development and Design


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Overview

Create games from start to finish while learning game design and programming principles using the GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development.  The book will cover design and development of a top-down action game from start to finish leveraging on best practices according to the current state of the industry’s standards. It will cover all the building blocks of 2D game development: movements, combat, AI, UI, level design, inventory, power ups, etc. This edition also aims to implement the many changes that has come to GameMaker: new features as well as best practices.   You Will Master GameMaker Language (GML) programming Apply game design principles and programming patterns Learn about 2D game development techniques and best practices Review the visual programming tool of GameMaker   Who This Book is For Game enthusiasts interested in game development and design with GameMaker would benefit from the book. No prior programming experience is required.

Full Product Details

Author:   Sebastiano M. Cossu
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   APress
Edition:   Second Edition
ISBN:  

9798868808784


Pages:   563
Publication Date:   16 October 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

Chapter 1:  Overview.- Chapter 2: Hello world.- Chapter 3: Card Game (Part 1).- Chapter 4: Card Game (Part 2).- Chapter 5: Fixed Shooter.- Chapter 6: Shoot ‘Em Up!.- Chapter 7: Designing Bosses.- Chapter 8: Single-Screen Platformer.- Chapter 9: Scrolling Platformer.- Chapter 10: Designing Platformers.- Chapter 11: Metroidvania (Part 1. – Chapter 12: Metroidvania (Part 2).– Chapter 13: Extra: Artificial Intelligence.– Chapter 14: Designing Fun Games.- Chapter 15: What’s Next?.

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Author Information

Sebastiano Michele Cossu is a software engineer and game developer currently employed in Electronic Arts. Video games have always been his greatest passion and he began studying game development at an early age. Sebastiano started working with GameMaker in 2002 and has worked with every version of the software since then. He is the the author of Game Development with GameMaker Studio 2 and Game AI with Unity, both published by Apress.

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