Game Cultures: Computer Games as New Media

Author:   Jon Dovey ,  Helen Kennedy
Publisher:   Open University Press
ISBN:  

9780335213573


Pages:   184
Publication Date:   16 May 2006
Format:   Paperback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Game Cultures: Computer Games as New Media


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Overview

This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

Full Product Details

Author:   Jon Dovey ,  Helen Kennedy
Publisher:   Open University Press
Imprint:   Open University Press
Dimensions:   Width: 17.10cm , Height: 1.30cm , Length: 22.50cm
Weight:   0.345kg
ISBN:  

9780335213573


ISBN 10:   033521357
Pages:   184
Publication Date:   16 May 2006
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

Introduction: Computer Games as New Media The Ludological Turn: What Play Theory Brings to the Analysis of New Media Why We Get the Games We Get: The Political Economy of GamesNetworks Of Technicity Understanding Games as ‘Texts’ Cyborg Spectatorship: Untying the Knots of Gameplay Interventions and Recuperations

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Author Information

Helen W. Kennedy is Senior Lecturer and MA Award Leader in the School of Cultural Studies, University of the West of England, Bristol. Helen has spoken at a number of both academic and industry conferences on the role of women in computer games and computer games culture. She was invited speaker at the GDC Europe Academic Summit August 2003 and the Women In Games conference June 2004. Jonathan Dovey is Reader in Screen Media University of Bristol. Jonathan is also a Video Producer and digital artist, who has published on the subjects of new media and documentary studies.

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