Educational & Learning Games: New Research

Author:   Richard L Lamb
Publisher:   Nova Science Publishers Inc
ISBN:  

9781634834216


Pages:   215
Publication Date:   01 September 2015
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $410.12 Quantity:  
Add to Cart

Share |

Educational & Learning Games: New Research


Add your own review!

Overview

How do we currently use educational technology? What are possible uses of educational technology and games in the future? The purpose of this book is to provide answers to these questions and raise questions about how educational technology and gaming will be used in the near and far future. During the early millennia, educational technology use exploded and coincided with the rise in console and personal computer video game play. Today computers and electronics such as cell phones and tablets are ubiquitous in today's schools and learning environments all with easy access to games. With over 93% of people reporting making use of technology for learning in, education, business and many other fields researchers, educators and administrators struggle to integrate and make use of these powerful tool in education and training. In an increasingly technological society, the need for students, instructors, and administrators who understand the world of educational technology and all of its possibilities is of paramount importance. There is an increasing understanding and growing need to assimilate the growth and use of virtual environments, electronic games, and assistive technologies in such places as businesses, after school programs, museums, zoo, and other places. The review of the current trends in research, teaching, learning and assessments provides readers with and outline where educational technology is now and where it may go in the future. Build upon the prominent leaders in the educational technology field, this book adds the voices of up and coming leaders in educational technology Richard Lamb and Donald McMahon from Washington State University. This book targets researchers and practitioners working to develop and build educational technology to collect data, more effectively teach students, and seeking to shape the future of educational technology. The book covers a wide variety of topics to include augmented reality, virtual environments, and video games in education.

Full Product Details

Author:   Richard L Lamb
Publisher:   Nova Science Publishers Inc
Imprint:   Nova Science Publishers Inc
Weight:   0.560kg
ISBN:  

9781634834216


ISBN 10:   1634834216
Pages:   215
Publication Date:   01 September 2015
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

Author Information

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

Aorrng

Shopping Cart
Your cart is empty
Shopping cart
Mailing List