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OverviewThis book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the human factors that are at the center of the learning process. Full Product DetailsAuthor: Sara de FreitasPublisher: Taylor & Francis Ltd Imprint: Routledge Volume: 104 Dimensions: Width: 15.20cm , Height: 1.80cm , Length: 22.90cm Weight: 0.520kg ISBN: 9780415634021ISBN 10: 0415634024 Pages: 172 Publication Date: 03 October 2013 Audience: College/higher education , Postgraduate, Research & Scholarly , Undergraduate Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationSara De Freitas is Director of Research and Professor of Virtual Environments at Coventry University. Sara was responsible for setting up the Serious Games Institute, a hybrid model of research, business and study, the first institute of its kind. She publishes widely in the areas of game-based learning, e-learning and education policy. Tab Content 6Author Website:Countries AvailableAll regions |