|
|
|||
|
||||
Overview"Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever before. In order to truly benefit from the learning power and enthusiasm of this new workforce, education and training methods must adapt to the way people learn today, and in the future. ""Digital Game-Based Learning"" is a landmark volume that traces the shift from traditional learning techniques to digital and game-based learning methods. It demonstrates how learners have changed, how game-based learning actually works, its current and future applications, as well as looking at the role of educators and trainers in this new and exciting arena." Full Product DetailsAuthor: Marc PrenskyPublisher: Paragon House Publishers Imprint: Paragon House Publishers Dimensions: Width: 15.20cm , Height: 2.50cm , Length: 22.90cm Weight: 0.617kg ISBN: 9781557788634ISBN 10: 1557788634 Pages: 460 Publication Date: 01 March 2007 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsEvery corporate trainer and school-teacher in America, if not the world, should take a break right now and devour these fascinating and disturbing 50 pages. Author InformationMarc Prensky is a highly successful speaker, writer, and consultant specializing in education and learning. Tab Content 6Author Website:Countries AvailableAll regions |