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OverviewThis volume provides a practical model to help trainers and teachers design games and simulations. It is based on an analysis of the role of academic games in the classroom and the different processes that propel different simulations. The book covers games for the educational setting, including computer and non-computer games, tactical decision-making simulations and the role of technology, social interaction simulations and debriefing. It is structured so as to enable users to avoid exercises that will not be useful. The book helps to evaluate games and simulations and redesign flawed ones. The designer is provided with a variety of creative ideas for developing simulations for use in education and training. Throughout, the book uses examples and case studies to illustrate the points. Full Product DetailsAuthor: Margaret GredlerPublisher: Taylor & Francis Inc Imprint: Gulf Publishing Co Dimensions: Width: 15.20cm , Height: 1.80cm , Length: 23.50cm Weight: 0.515kg ISBN: 9780884151579ISBN 10: 0884151573 Pages: 184 Publication Date: 01 February 1994 Audience: College/higher education , Professional and scholarly , Undergraduate , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Active Availability: Awaiting stock The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |