Deep Learning in Gaming and Animations: Principles and Applications

Author:   Vikas Chaudhary (JIMS Technical Campus, India) ,  Moolchand Sharma (MAIT, India) ,  Prerna Sharma (MAIT, India) ,  Deevyankar Agarwal (Higher College of Technology, Oman)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032126098


Pages:   156
Publication Date:   08 December 2021
Format:   Hardback
Availability:   In Print   Availability explained
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Deep Learning in Gaming and Animations: Principles and Applications


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Author:   Vikas Chaudhary (JIMS Technical Campus, India) ,  Moolchand Sharma (MAIT, India) ,  Prerna Sharma (MAIT, India) ,  Deevyankar Agarwal (Higher College of Technology, Oman)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.400kg
ISBN:  

9781032126098


ISBN 10:   1032126094
Pages:   156
Publication Date:   08 December 2021
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Vikas Chaudhary, Deevyankar Agarwal

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