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OverviewInternational Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. For more information about the 300 other books in the IFIP series, please visit www.springer.com. Full Product DetailsAuthor: Paula Kotzé , William Wong , Joaquim Jorge , Alan DixPublisher: Springer-Verlag New York Inc. Imprint: Springer-Verlag New York Inc. Edition: Softcover reprint of hardcover 1st ed. 2009 Volume: 289 Dimensions: Width: 15.50cm , Height: 1.20cm , Length: 23.50cm Weight: 0.454kg ISBN: 9781441947048ISBN 10: 1441947043 Pages: 228 Publication Date: 08 December 2010 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsPreface - Creativity and HCI: From Experience to Design in Education.- Preface - Creativity and HCI: From Experience to Design in Education.- Embedding a Design Studio Course in a Conventional Computer Science Program.- Designing Design Exercises — From Theory to Creativity and Real-world Use.- Teaching Human-Computer Interaction from Real World Examples — Furnishing Creativity?.- Teaching Creative Interface Design: Possibilities and Pitfalls.- HCI and Design Research Education.- Transdisciplinary Design Approach.- Reflections on Teaching Human-Computer Interaction to Blind Students.- Between the Ivory Tower and Babylon — Teaching Interaction Design in the 21st Century.- Teaching Usability Principles with Patterns and Guidelines.- Enhancing Creativity in Interaction Design: Alternative Design Brief.- A Case Study — Hindrances and Success Factors in Student Projects.- Conceptual Design and Prototyping to Explore Creativity.- CRaSh-ing into HCI.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |