Cognitive Agents for Virtual Environments: First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June 4, 2012, Revised Selected Papers

Author:   Frank Dignum ,  Cyril Brom ,  Koen V. Hindriks ,  Martin Beer
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   2013 ed.
Volume:   7764
ISBN:  

9783642364433


Pages:   185
Publication Date:   16 January 2013
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Cognitive Agents for Virtual Environments: First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June 4, 2012, Revised Selected Papers


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Author:   Frank Dignum ,  Cyril Brom ,  Koen V. Hindriks ,  Martin Beer
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   2013 ed.
Volume:   7764
Dimensions:   Width: 15.50cm , Height: 1.00cm , Length: 23.50cm
Weight:   0.454kg
ISBN:  

9783642364433


ISBN 10:   3642364438
Pages:   185
Publication Date:   16 January 2013
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Coupling Agents and Game Engines.- HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA.- Decoupling Cognitive Agents and Virtual Environments.- Agent Communication for Believable Human-Like Interactions between Virtual Characters.- Using Games with Agents for Education.- Using Agents in Virtual Environments to Assist Controllers to Manage Multiple Assets.- A Collaborative Agent Architecture with Human-Agent Communication Model.- Improving Agent Team Performance through Helper Agents.- Visualisation and Simulation.- Visualisation on Demand for Agent-Based Simulation.- A Cognitive Module in a Decision-Making Architecture for Agents in Urban Simulations.- Evaluating Games with Agents.- Improving Situation Awareness in Intelligent Virtual Agents.- Generating Corpora of Activities of Daily Living and towards Measuring the Corpora’s.- Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better?.

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